It's hard to say: We're still looking into it on how to make that possible, but we're certainly going to try our hardest." "There are a few different approaches we could take to it we could just release some Rock Band Network stuff through our standard DLC store. "Wii, we're still looking into because it's kind of difficult because we can't patch games on the Wii," Epps said. However, Epps explained that after the Rock Band Network Store launches on the 360, Harmonix is looking into taking content from the Xbox 360 store and porting that over to the PS3 through the same Rock Band Store front-end in a Rock Band 2 patch.Īs for Wii, things are much more uncertain. "So as it sits currently that's not going to be available to PS3 users." "In terms of actual content creation and Audition Mode and things like that, that leans really heavily on the XNA backend," Epps said. And after you've played a demo, you're prompted to either buy it or delete it. Any songs you download will be featured in a new Rock Band Network song list, with demo versions clearly indicated. Songs can last from 30 seconds up to 20 minutes, and the demos will feature one minute or 35 percent of the song length, whichever is less. There are also free demo versions of every song, in which you can try any instrument in the song, and play local multiplayer. XNA delivers checks to users on a quarterly basis. Thirty percent of the profits go to the song creator, while the rest is divided between Microsoft and MTV Games/Harmonix. Songs can be at one of three prices - 80, 160 or 240 Microsoft points ($1, $2, $3). There are new ways to discover music, Nordhaus said, like a list of the most recent songs uploaded, the top picks by Harmonix staffers and "random" to take you to a randomly selected track. The patch to Rock Band 2 will include a separate store for Rock Band Network, which will allow anyone to search for tracks by various categories, such as genres, sub-genres, difficulty, authors and ratings (1-5 lighters). Then all of a sudden, some poor soul with a fog machine."įollowing peer review, your song, in theory, is ready for sale. "Not very many people have the fog machines, so someone could put in a song where there was a fog event every 16th note, and it could be that it could get through peer review without anybody having a fog machine to test," he said. Players don't have the option to tweak the lip-syncing themselves, though Epps said it does a "really good job." And because Rock Band Network is running on Rock Band 2, there won't be any multi-part harmonies a la The Beatles: Rock Band, in case you were wondering.Īnother option that players don't get is control over the fog machine accessory Matthew Nordhaus, senior producer on Rock Band Network, said it would be difficult to peer-review the use of the accessory. Plus, you can have Magma auto-generate a template for you, and then take it back into Reaper to customize it from there if you don't want to start from scratch.Īs for lip-syncing, this is also auto-generated by Magma based off the vocal track. Though it won't be as good as if you did them by hand, it's one less step to worry about. There's also a macro that sets the audio levels to the same loudness to Rock Band, which Epps said is "pretty loud." And for those who are intimidated by having to also craft the camera and lighting for their track, Magma can auto-generate that as well. You can also do rudimentary mixing to your audio tracks in Magma if your audio is slightly off, like if your vocals are too low, so you don't have to return to Reaper for small mix changes. But Harmonix uses the author name to validate when someone uploads a song to make sure that they are the author of that song. The author field will be the player's username on the Rock Band Network website, and not necessarily their Xbox Live Gamertag. In Magma, you'll also input other information about the song, like the band, the song title, the price, genre, sub-genre, album art, difficulty levels and author. The MIDI files and the audio stems need to compiled into a package that you can be sent to your Xbox 360. Once the song is created, then you'll have to package it using Magma.
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